module State:sig..end
typet =Random.State.t
The type of PRNG states.
val make : int array -> tval make_self_init : unit -> tval copy : t ->
tval bits : t -> int
val int : t -> int -> int
val int32 : t -> Int32.t -> Int32.t
val nativeint : t -> Nativeint.t -> Nativeint.t
val int64 : t -> Int64.t -> Int64.t
val float : t -> float -> float
val bool : t -> bool
val char : t -> char
val enum_bits : t -> unit -> int BatEnum.tval enum_int : t -> int -> int BatEnum.t
val enum_bool : t -> unit -> bool BatEnum.t
val enum_float : t -> float -> float BatEnum.t
val enum_int32 : t ->
Int32.t -> Int32.t BatEnum.t
val enum_int64 : t ->
Int64.t -> Int64.t BatEnum.t
val enum_nativeint : t ->
Nativeint.t -> Nativeint.t BatEnum.t
val enum_char : t -> unit -> char BatEnum.t
val perturb : t ->
tperturb s returns a new state based on the given state
that is, in a sense, the hash of the input state. This new
state should be quite different from the input.