| F1 |
Help: shows list of control keys (including some
specific to your game which may not be mentioned here) |
| F2 |
Toggle sound on/off |
| F3 |
Echo (repeat) previous command) |
| F5 |
Save game |
| F7 |
Restore game |
| F9 |
Restart game |
| CTRL-C |
Cancel typed input |
| CTRL-J |
Reset joystick |
| CTRL-R |
Toggle RGB/composite graphics mode (most MS-DOS
machines) |
| ALT-Z |
Quit game |
| TAB |
Inventory |
| CTRL-ALT- right or left arrow |
Shift display (right or left) |
| ESC |
Pops up menus |
| ARROW KEYS |
Highlights menu/menu items |
| ENTER |
Chooses highlighted item. |
| HOME/END |
Jump to first/last menu |
| PGUP/PGDN |
Jump to first/last menu item |
| console |
Determines whether standard output and errors will
go to the console window (console=1) or to two separate text files.
Handy if you want to record debug messages that occur. |
| crc_print |
Prints the CRC of all games detected. Handy
to add an unknown game to NAGI’s CRC list. Use with console=0 to save
them to a file. |
| dir_list |
a list of directories, separated by ‘;’ that NAGI
will search to find AGI games. If it is not a full path, it will search
from the folder N.EXE exists in. ie, if you define dir_Search_list
to equal “.;games” it will search nagi’s main folder and a folder called games,
also in nagi’s main folder. |
| sort |
when NAGI has a list of games.. this is what is
used to sort it. 0 = no sort. 1 = alpha sort 2= reverse
alpha |
| driver |
at the moment NAGI only supports SDL for it’s video
driver but it will hopfully support other drivers in the future. |
| scale |
a multiplier used to define the screen. 320x200
is the resolution used when scale = 1. Depends on whether
a font is available for a certain scale. |
| full_screen |
display the game in full screen. |
| renderer |
supports cga0, cga1 and ega. You can now
emulate what your games used to look like on your old pc that only had a
CGA adapter. Set renderer to cga0 or cga1 to see them. |
| fonts_bitmap |
files with extensions .nbf are used to define
external fonts for nagi. This will be a list of filenames separated by ‘;’ |
| driver | set this to "sdl" for NAGI to use SDL's sound drivers.
SDL is currently only supported. |
| enable |
enable sound.. might speed up for some systems if
disabled |
| single |
do you wish for the single channel days of the PC?
if "single" is set, then NAGI will only play the first channel of
sound resources. Might be a bit loud too.. turn the volume down a bit if
your ears are bleeding |
| dissolve |
AGI fades notes away to give them more impact. The
data used to fade notes varies between interpreter versions. It's
probably an envelope.. but I don't know what either is really... not into
music 0 = no dissolve.. just play for as long as it's meant to be played. This was used in older v2.4xx (and older) games I THINK 1 = not used 2 = v2.9xx games used a shorter dissolve 3 (default) = v3 games used this dissolve pattern.. slightly longer Note: dissolve does not affect the noise channel in the original interpreter and NAGI follows this faithfully. |
| read_var |
AGI will read a variable (23) which will contribute
to the volume calculations. The problem is 0=max volume, 0xF=silence.
Guess which games don't set this correctly. Yup... almost every
single bloody game that uses the AGI template. To Chris Cromer's credit:
he's fixed it in his version of the template. Set this to 1 if you run sierra games (or fan games that have this set correctly) |
| volume |
volume for square wave. The maximum is 0x7FFF
(max for a signed word) (around 32000). Set this lower if you want
a quieter game. Remember, the actual volume will be this variable divided
by the number of channels. |
| drv_video |
supports directx and windib |
| drv_sound |
supports directx and waveout. Waveout sounds
a lot better on my PC. |
| crc_list |
list of all sections that contain game crc matching
information. Each section is separated by a ';'. |
| agi_list |
list of all sections that default a default interpreter.
Each section is separated by a ';'. |
| force |
force nagi to not search for games but just use
a specific game standard in the main working folder. Useful for fan
games. |
| v2_default |
if there are no crc matches and it has been determined
to be a v2 game.. use this standard |
| v3_default |
if there are no crc matches and it has been determined
to be a v3 game.. use this standard |
| amiga_v2_default |
if game has been determined to be an Amiga v2 game,
use this standard |
| amiga_v3_default |
if game has been determined to be an Amiga v3 game,
use this standard |
| name |
the name used in the game selection menus and
the window title bar. |
| inherits |
if a key in not found in this section.. it will
check the section defined in inherits. You can use inherits for as many
sections as you want. |
| id |
used for save games. Not used for copy protection
anymore |
| protection |
protection hacks.. not implemented but will bypass
tests and copy protection later on |
| version_info |
used for when a user requests the interpereter
version. |
| mouse | There are different variations of interfaces to
access the mouse. 0=no mouse 1=sierra v2 automouse 2=sierra v3 extra
mouse commands 10=brian buff’s mouse support |
| loop_update |
if you let the interpreter automatically pick the
loop of an animated moving object, it will only do it if it has under 4
loops maximum in version 2 interpreters, any number of loops in early v3
interpreters and only if a flag is set for any number for later v3. 1=four,
2=all, 3=flag |
| object_decrypt | if set to 1, nagi will try and decrypt the object
file before trying to read it. |
| object_packed | determines whether the object is word packed (amiga) or not (pc) |
| compression | determines whether the interpreter will try and
use decompression on the volume files or not. |
| dir_type |
are the dir files separated or joined up into
one. 0=none 1=separated 2=combined 3=combined amiga style |
| crc_vol_X |
a 32 bit crc of a volume file. Use winzip’s
crcs or nagi’s crc_print to determine the crc’s. Will try crc_vol_0
to crc_vol_15. |
| crc_dir |
for version 3 interpreter files.. crc of the combined
dir file |
| crc_dir_log |
crc of a log dir |
| crc_dir_view |
crc of a view dir |
| crc_dir_pic |
crc of a pic dir |
| crc_dir_snd |
crc of a snd dir |
| crc_object |
crc of an objects file |
| crc_words |
crc of a token file |